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crumb trail: Home >> Whistle Online >> Archives >> Oct. 31, 2005
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Computing partnership creates sign language tutor

Joy Weaks
College of Computing

Researchers in the College of Computing at Georgia Tech have developed technology, in partnership with the Atlanta Area School for the Deaf (AASD), to help hearing-impaired children improve their language development. The CopyCat project is an instructive computer game that uses a virtual sign language tutor to augment the classroom experience for deaf children.

Funded in part by the National Science Foundation and the U.S. Department of Education’s National Institute on Disability and Rehabilitation Research, CopyCat enables these children to interact with and sign to on-screen characters, while improving their communication skills. Results from fourth and fifth grade students at AASD already suggest CopyCat is a powerful tool for enhancing the communication skills of hearing-impaired children.

“By encouraging deaf children to practice signing in complete thoughts and ideas, this project has proved to be a great use of computing technology,” says Thad Starner, an assistant professor in the College of Computing.”

 

Doctoral candidate Seungyon Lee demonstrates the CopyCat program, a pilot project developed in coordination with the Atlanta Area School for the Deaf.

 

Early childhood is a critical period for language acquisition, and exposure to language is key to linguistic development. However, since 90 percent of deaf children are born to hearing parents who do not know or have low levels of proficiency in sign language, a hearing-impaired child’s only exposure to sign language is often at school. In addition, American Sign Language (ASL) is a distinct language from English, involving a significantly different grammar and lexicon. This limited exposure slows the pace of their linguistic development.

“The effects of late linguistic development for hearing-impaired children can lead to a lifetime of difficulty, hindering their ability to communicate with people, including their own family members, on a daily basis,” said Harley Hamilton, educational technology specialist at AASD. “While using CopyCat, the children display noticeable increases in enthusiasm, focus and fluent signing. The computer provides a patient, skilled, communicative partner for the children anytime they choose, and that level of interaction is invaluable.”

CopyCat’s interface was designed by doctoral candidates Seungyon Lee and Valerie Henderson in collaboration with Hamilton, while Starner, postdoctoral fellow Kwang-Hyun Park and doctoral student Helene Brashear refined the sign language recognition system.

Using a video camera and wrist-mounted sensors, the user and the character of the game, Iris the cat, communicate with ASL. The game is designed with a limited, age-appropriate phrase set. For example, the child will sign to Iris, “you go play balloon.” If the child signs poorly, Iris looks puzzled, and the child is encouraged to attempt the phrase again. If the child signs clearly, Iris frolics and plays with a red balloon.

If the child cannot remember the correct phrase to direct Iris, she can click on a button bearing the picture of the object with which she would like Iris to play. The system shows a short video with a teacher demonstrating the correct ASL phrase. The child can then mimic the teacher to communicate with Iris. In the current game, there are eight phrases per level, and the child must correctly sign each phrase before moving on to the next level.

 

 

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Last Modified: October 31, 2005