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crumb trail: Home >> Whistle Online >> Archives >> March 9, 2009

Musical chairs: Guthman Competition winners announced

Georgia Tech’s Center for Music Technology (GTCMT) announced Jaime Oliver’s Silent Drum won first place in first Guthman Musical Instrument Competition. The competition—supported by the philanthropic family of Tech alum Richard Guthman—showcased new uses of technology to enhance participation in music performance and music creation.

  Guthman Musical Instrument Competition winner Jaime Oliver shows the Silent Drum to Richard and Margaret Guthman.
  Guthman Musical Instrument Competition winner Jaime Oliver shows the Silent Drum (below) to Richard and Margaret Guthman.
  Jaime Oliver's Silent Drum instrument

Nearly 30 inventors from seven countries performed on Georgia Tech’s campus in the competition for more than $15,000 in prizes. Guest judges Eran Egozy, co-founder and chief technical officer of video game development company Harmonix Music Systems, and digital music writer Eliot Van Buskirk joined the center to score the instruments for their musicality, design and engineering.

Eric Singer from the League of Electronic Musical Urban Robots (LEMUR) won second place for his robotic guitar, and SLABS Touch Pads by David Wessel, faculty co-director of the Center of New Music and Audio Technologies at the University of California, Berkeley, took third place.

“We were blown away by the diversity and quality of the competitors—it was great to see ideas from both commercial firms and academicians and just creative young musicians,” said Tech music director Frank Clark. “Thanks to the Guthmans, we think the Musical Instrument Competition will expose new paradigms of expression year after year.”

“It was a very open and competitive group of people with some very high quality instruments,” said Oliver, a doctoral student at University of California, San Diego. “Judging was good and diverse, and technical support was great.”

Oliver’s instrument is a drum shell with an elastic spandex head, illuminated from the inside, that uses shapes and shadows to compute and emit sound. Other entries included Sorisu, which responded and accompanies a player’s movements in the game Soduko; the Tongue Music System; and a whimsical star-and-circle-shaped contraption with exposed wires that uttered slow, mysterious sounds.

“Since this was the first competition of its kind, it brought together people that had been working on the subject for decades,” said Oliver. “Good competitions have a feedback effect and I wouldn’t be surprised to see this one having an effect in the number and quality of instruments that are developed in the following years.”

“Anyone that has an idea should come, get some feedback and perhaps win,” said Oliver. “Many of us do this trying to find ways of realizing sound morphologies that contain the nuance of human performance, unsatisfied with complex automations, in need of performing, of feeling that materiality that sometimes electronic sounds lack.”



Approved by the Office of External Affairs on 09/24/97
Last Modified: March 9, 2009